14-7: Ninja Shark Slayer | Scribblenauts Remix In this stage, Maxwell needs to overcome several obstacles in order to get the starlite. Good thing is nearly every obstacle in this level is magnetic. To pass the stage, first place a magnetic object right above the tripwire to preventing spiked steel balls from tripping the tripwire once the red large air vent got turn on and to attract naval mines. Second equip Maxwell with a flying device. Third, give Maxwell a weapon to defeat the Ninja Shark and dress him up to dive. Lastly, give Maxwell an excavation device to access the starlite. Round 1: Magnetic Object: Invincible Immovable Magnetic Tree Flying Device: Talaria Weapon: Gun Diving outfit: Scuba Suit Excavation: Shovel Round 2: Magnetic Object: Invincible Immovable Magnetic Car Flying Device: Flying Shoe Weapon: Machine Gun Diving outfit: Diving Suit Excavation: Spade Round 1: Magnetic Object: Invincible Immovable Magnetic Sofa Flying Device: Wings Weapon: Sword Diving outfit: Scuba Mask Magnetic object: Magnetic Immovable Wall Excavation: Pick Scribblenauts Remix 14-7 Cheats Hints gallery: 14-7-1-a: Beware the Ninja Shark! 14-7-1-b: First, move the naval mines. 14-7-1-c: Nearly every obstacle in this level is magnetic.
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